Muc-Mhara, The Underwater Fae City
Welcome to Muc-Mhara, the enchanted city at the bottom of the Yartharen Sea. After the fall of the great titan of the air Scamhóga, things started to get… pretty weird. The skies wept, calamity begat calamity, and strong currents all pointed toward one corner of the great ocean. In the depths, Scamhóga lingered.
Deep-sea fae creature—azure elves, coral spriggans, sea hags, and the like—gradually made their way to Muc-Mhara, the city to be, the city where all lost things can be found. Great heaps of trash and treasure sink to the ocean floor, strange unfloating water gives breath to the land-dwellers, and rifts into the darkness below unleash foul, magic vapors.
Muc-Mhara is a great city to use for any underwater adventures. Ourconvenient lore means that your players can enjoy the ocean floor without worrying about crushing pressure or lack of breath, and the fae twist to the city will make Muc-Mhara adventures unlike any other bland merfolk quest they've completed before. This is altogether an immediately usable underwater city, and one that will surprise your players at every step.
While in Muc-Mhara, your players may have to:
- Compete for the glory of the shallow fae
- Recover that which they've lost
- Confront the wicked Ambergris Coven
- Resucitate the felled sky titan
Muc-Mhara lies in a trench at the bottom of the ocean. Scamhóga's life-giving breath only extends so far, so adventures in the city will necessarily be bounded unless the party has some means of traveling in the ocean open at tremendous depths.
In the northwest, most land-dwellers live in sunken ships arranged into strangely beautiful homes. A tall hotel built into a cliff face serves as the perfect resting spot for tourists and adventurers.
In the northeast, the shallow fae—that is, deep-sea representatives of the Seelie Court—make their home. The magnificent Council of Contracts acts as a hub for shallow fae life.
In the middle of the city, adventurers will have to traverse the Trench of the Lost. These winding corridors are home to tons upon tons of yet-unsalvaged wonders. Heaps of trash and, forgotten relics, and mysterious knickknacks litter the ocean floor. You can also GM adventures inside the trash heaps or down into deeper trenches with additional interior maps.
In the southwest of the city, you'll find the abyssal fae. From their coconut laboratory, the Ambergris Coven commands their Unseelie kin.
Finally, in the farthest depths of Muc-Mhara, you'll find Scamhóga at rest beneath the Shrine of the Thousand False Gods. All adventurers willeventually make the pilgrimmage to the fallen sky whale. Whether they're able to save her is anyone's guess!
If you'd rather GM Muc-Mhara above water, we have a pirate city variant, desert city, and a sky city variant of the northwestern map. We have interiors maps for the hotel, the shallow fae council, the trash heap, the hadal rifts, the coconut abode, and the great shrine. GMing anentire city has never been easier.
Will has always wanted to write an entire underwater album, and this was the perfect opportunity. This collection of 9 deep-sea tunes is perfect for ambient adventures, mystical journeys, and fae intrigue. Tracks like “Hadal” or “Seek the Seas” have more of a JRPG vibe, while a tune like “Scamhóga” (our longest track yet!) has a more awesome ethereal sound.
This album is available wherever you stream music: Spotify, Apple Music, YouTube, Bandcamp, etc. Of course, if you want looping tracks and variants of these tunes, you'll have to head to our Patreon!