
Pelgrut Hideaway, The Modular Bandit Camp
Peryn Pelgrut has established his base of operation 3 miles from the town in which you and your party have just arrived. The dozens of bandits in his employ are about to case the city, unleash an unprecedented crime spree, and then flee to some other town to begin again. All the meanwhile, bandits drink, rest, and patrol the camp. Are you brave enough to take them on? Or will you try to join the band and share in the profits?
Pelgrut Hideaway is a modular bandit camp designed to be plopped into any campaign setting just outside of town. The bandits have a very specific strategy they employ to rob each town blind, and the various NPCs have unique quirks, but almost everything else about the Pelgrut Pack and where they operate is left up to you. This is, therefore, the most flexible and generically useful setting we have ever released.
You've got a few choices for how you develop quests in Pelgrut Hideaway:
- Carefully infiltrate the camp
- Prove yourself and join the Pelgrut Pack
- Escape captivity
- Defeat the Pack for good and kick them out of town

Maps
Pelgrut Hideaway is the perfect bandit camp to slot into just about any campaign. A wooden palisade surrounds the camp. Players can either try to scale the wall or attack while the drawbridge is down. Once inside, they'll find endless tents, a command center, a small jail, and a stage for captured performers.
In addition to interior maps for the key tents and buildings, we've also provided two useful bonus maps: a logging camp (which explains where all that dang wood came from) and a winding forested entrance filled with traps. You can truly run an entire quest arc themed around this bandit camp and its surrounding locales.
We created a huge array of variant maps for this setting, and those variants just so happen to perfectly line up with our other settings. Slot in Pelgrut Hideaway right next to Ancora Bay with our tropical variant, or stick it near Falthringor with our snowy hillside variant. Use the moody island for Yllmourne, the misty fen for Thestwick, and the desert for Kadhizi. When we say this setting is fully modular, we really mean it.

Music
We know that, ultimately, most parties are going to end up doing a lot of fighting and sneaking while exploring Pelgrut Hideaway. Accordingly, we have combat tracks, infiltrations tracks, and exhilarating chase music. If the party joins the Pelgrut Pack, they might enjoy hearing a diegetic performance of “The Perks of Banditry,” but otherwise, it’s bloodshed and drawn steel.

