
Wresyck Junction, The Jazzy District that Powers Svarnahelm
Wresyck Junction is part corporate headquarters, part labyrinthine factory complex, and part social epicenter for the emerging gazz music counterculture. Beneath the district, tunnels transporting the “harmless” gasses used in spark vial production double as hubs for criminal activity—the very same vapors can be repurposed to brew narcotics that are increasingly popular among both the city's avant-garde trendsetters as well as the district's down and out. In the gazz clubs topside, Wresyck workers, stylish libertines, and drug-addled burnouts smoke spark while listening to the music for which the district is famous.
Wresyck Junction is just one district in our massive megacity Svarnahelm, an island metropolis in which megacorporations control every facet of daily life. This particular district is all about the eponymous Wresyck, the corporation that creates the battery-like spark vials that power the city. The vibe is noir, art deco, and jazzy as hell. We merge detectives, corporate intrigue, and neon malaise with Godly backstabbing, elven magic, and fantasy narcotics.
As your players explore Wresyck Junction, they might:
- Attend a smoky gazz performance at the Sparklight Lounge
- Join the district's premier detective agency
- Negotiate with spark dealers in the city's sewers
- Battle arcanists atop conveyor belts and perilous pipes

Maps
Wresyck Junction may just be our densest map to date. Every square inch is filled with layered towers, crisscrossing pipes, and bright neon signage. Despite the challenges of our topdown format, this map effectively communicates the grand scale of the soaring towers that make up all of Svarnahelm's busiest districts. The Wresyck factory complex weaves its way through the streets, so even when you're making your way through squalid tenement buildings, you're never more than a stone's throw from some mechanized assembly line.
Our interior maps for Wresyck HQ are some of the most complicated interiors we've ever created, with offices, a penthouse, elevators, and plenty of space for battles and infiltrations alike. The basement connects with the city's sewers, and we've decked out the entire city with a fully explorable underground. The Sparklight Lounge is great for jazzy roleplaying sessions, and the two factory buildings we outfitted will undoubtedly be the sites of steampunk boss battles.
Our variant maps focus on reimagining the city from the ground up. The pleasant variant—filled with ponds, trees, bright lights, and celebratory flags—is about as non-canonical as any variant we've ever made. Likewise, the desert map imagines some sort of Mad Max-esque apocalypse befalling the city. Flooded, snowy, no-neon, and rainy variants are quite a bit less dramatic and may find use in even canonical Svarnahelm campaigns.

Music
This setting is all about jazz, and so our score is appropriately jazzy. Piano, drum kit, sax, upright bass, and the occasional Hollywood noir strings pervade the soundtrack. We've got raucous combat jazz (“Swingin' at the Sparklight”), moody sleuthing jazz (“A Pinch for a Price”), and desultory corporate jazz (“Complic”). More than anything, we wanted to capture the dark atmosphere with “fantasy jazz” that will feel appropriate even in your hyper-arcane tabletop campaigns.

